fun Bitmap.applyCanvas(block: Canvas.() -> Unit): Bitmap
Creates a new Canvas to draw on this bitmap and executes the specified block on the newly created canvas. Example: |
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operator fun Bitmap.get(x: Int, y: Int): Int
Returns the value of the pixel at the specified location. The returned value is a color int in the sRGB color space. |
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fun Bitmap.scale(width: Int, height: Int, filter: Boolean = true): Bitmap
Creates a new bitmap, scaled from this bitmap, when possible. If the specified width and height are the same as the current width and height of this bitmap, this bitmap is returned and no new bitmap is created. |
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operator fun Bitmap.set(x: Int, y: Int, color: Int): Unit
Writes the specified color int into the bitmap
(assuming it is mutable) at the specified |